Sunday, November 15, 2009

Nvidia calls Intel's graphics chip tactics 'aggressive'

Advanced Micro Devices is not the only large Intel competitor to rail against Intel's alleged strong-arm tactics.

Nvidia has also complained loudly for years about Intel business practices in the graphics chip market, where Intel commands about 50 percent of the market.

Nvidia is the world's leading supplier of "discrete," or standalone, graphics chips but takes a distant second place in overall market share to Intel, which supplies "integrated" graphics built into the chipsets that accompany all of its processors. Mercury Research estimates the total market for graphics chips, including integrated graphics, at almost $10 billion in 2009.

In the third quarter, Intel had 53 percent of the graphics chip market, up from the 49 percent share in the same period last year, according to Jon Peddie Research, which tracks the graphics chip market. Nvidia took about 24 percent, down from the 28 percent in the third quarter of last year.

These figures get even more lopsided for Intel when the market is segmented into integrated graphics only. "Put your seatbelt on. They've got 80 percent of the notebook integrated market," said Jon Peddie, president of Jon Peddie Research. Though this is a much smaller and more segmented market than overall PC processor market, , it still shows the level of Intel's dominance, according to Peddie.

Nvidia has taken to lampooning Intel. Here, CEO Paul Otellini is the object of satire on Nvidia's 'Intel's Insides' Web site.

(Credit: Nvidia)

Nvidia claims these latter market share figures reflect Intel's "bundling" tactics--the same carrot-and-stick tactics that AMD has cited for years and that were spelled out in a complaint filed by New York's attorney general which was at the center of this week's $1.25 billion settlement between Intel and AMD earlier this month.

Intel is trying to impede competition on two chipset fronts, according to Nvidia. One front is the burgeoning market for chipsets in Netbooks--tiny, inexpensive laptops that are typically priced around $350. In this market, Nvidia sells its Ion chipset, which competes with Intel's integrated graphics product.

"Intel's tactics with Ion have been the most aggressive we've seen from a competitor. They have offered the Atom [a total of three chips] for $25, but when the one-chip Atom is used with Ion, it sells for $45," Nvidia CEO Jen Hsun Huang said in a statement provided to CNET. "A customer can't even choose to resell the chipset and use Ion instead. What's the point of Nvidia getting an Intel bus license if it's impossible to overcome Intel's pricing bundles?" he asked, referring the licensing fee that Nvidia pays Intel.

"We'll keep growing as a company, but further action needs to be taken to protect consumers," Huang said.

Intel disputes this. "He's playing a trick of numbers, said Intel spokesman Chuck Mulloy. "He's giving you a $45 list price--that nobody pays--for a part and then a negotiated price (which is more realistic). He's mixing apples and oranges. We have scrubbed and continue to scrub our pricing practices as it relates to chipsets and processors. It's all above cost. And that meets the legal standard worldwide."

In Netbooks, Nvidia has made some headway this year; its Ion chipset has been used in Netbooks from Hewlett-Packard and Lenovo, among others--and Huang concedes this. But Peddie said Nvidia still faces a formidable challenge. "They're nibbling away it at. But it's a pretty big hill to climb," Peddie said.

In the second front of Nvidia's most hotly-contested feuds with Intel, the former has halted development of chipsets for Intel's new "Nehalem" processor technology (marketed as the Core i series of chips), following a complaint filed by Intel in February--which Nvidia then countered in March. Intel alleged in its motion for a declaratory judgment that the 4-year-old chipset license agreement with Nvidia does not extend to Intel's future-generation processors with "integrated memory controllers," which includes Intel's newest Nehalem Core i processors.

"It's meant to get Nvidia to cease and desist from citing that they have a license," Peddie said. "That's an interesting tactic because if the court rules in favor of keeping Nvidia from saying they have a license, it also creates the burden on the OEMs [PC makers] of not wanting to get in a crossfire between Nvidia and Intel," he said.

Intel again disputes this. "It's not seeking to prevent them from doing anything. For well over a year and including mediation, we argued with Nvidia about their rights under that agreement. And we tried multiple times to reach an agreement. And we could not," Mulloy said. "We asked the court to tell the parties what the agreement means. At the end of that process, we'll work with them and try to figure out what to do next.

Jaguar supercomputer races past Roadrunner in Top500

The Cray XT5 supercomputer known as "Jaguar" has finally clawed its way to the title of fastest computer in the world.

Sitting back at No. 2 on the Top 500 list of supercomputers for more than a year, Jaguar overtook IBM's "Roadrunner" according to the twice-yearly list that will be unveiled Tuesday at the SC09 Conference in Portland, Ore., this week.

Jaguar beat out the competition by showing it can process 1.75 petflop/s, or quadrillions of floating point operations per second, according to theTop500 Linpack benchmark IBM's Roadrunner was pushed back to No. 2 by posting a processing speed of 1.04 petaflop/s, a dip from the 1.105 petaflop/s it reached in a June 2009 test. The slower performance this time around is apparently due to a repartitioning of the system.

Every six months when the Top500 List is released the threshold to grab a place on it gets higher. The slowest supercomputer (No. 500) on November's list posted a speed of 20 teraflop/s, up from the 17.1 teraflop/s of six months ago. In other words, what is the slowest computer this time around would have been No. 336 in June.

Kraken, another Cray XT5 system, jumped up two places from its former No. 5 position by posting a processing performance speed of 832 teraflop/s. IBM's BlueGene/P, from Forschungszentrum Juelich in Germany, came in at No. 4 with 825.5 teraflop/s. At No. 5 is China's Tianhe-1, the highest ranking ever for a Chinese supercomputer.

The top 10, while still dominated by supercomputers housed in the United States, had just one newcomer. That would be Sandia National Laboratories' "Red Sky," a Sun Blade system that posted a Linpack performance of 423 teraflop/s.

Just as the last time the list was released, the Top500 list is made up mostly of Hewlett-Packard and IBM computers. HP accounted for 210 of this year's 500, and IBM 185. In terms of processors in use, Intel still enjoys the lion's share, with 80 percent. The most popular operating system is Linux, with 90 percent of the Top500.

Here's the Top 10:

  • Jaguar, Cray, Oak Ridge National Laboratory (1.75 petaflop/s)

  • Roadrunner, IBM, Los Alamos National Laboratory (1.04 petaflop/s)

  • Kraken XT5, Cray, National Institute for Computational Sciences (832 teraflop/s)

  • JUGENE, IBM, Forschungszentrum Juelich (825.5 teraflop/s)

  • Tianhe-1, NUDT, National SuperComputer Center in Tianjin (563.1 teraflop/s)

  • Pleiades, SGI, NASA Ames Research Center (544.3 teraflop/s)

  • BlueGeneL, IBM, Lawrence Livermore National Laboratory (478.2 teraflop/s)

  • BlueGene/P, IBM, Argonne National Laboratory (458.61 teraflop/s)

  • Ranger, Sun, Texas Advanced Computing Center (433.20 teraflop/s)

  • Red Sky, Sun, Sandia National Laboratories (423.9 teraflop/s)

Is Ohai is the next big thing in social games?

With Electronic Arts' recent $400 million dollar purchase of playfish, social games are all the rage in today's tech industry. That's no surprise: lightweight games on social networks (which people usually play while they're goofing off at work) and social games have attracted huge player numbers with the biggest titles boasting 20 million to 60 million regular players.

City of Eternals.

(Credit: Ohai)

But here's the worst kept secret about the genre: most social games aren't very, well, fun. They offer limited interactivity, game play challenge, and graphics. Consequently, players aren't invested enough to spend much money on them, especially compared to "hard-core" massively multiplayer-online (MMO) games. Even with the better social games,average revenue per user is less then a $1 per person.

By contrast, millions of World of Warcraft players willingly pay $15 a month in subscription fees alone. But, what MMOs like WoW have in revenue, they lack in growth due to the high technical hurdles and subject matter. WoW seems to have tapped out at around 12 million players, far less than the largest social games. And while the sustained revenue is great, attracting new players remains a challenge.

Enter City of Eternals, a Web-based MMO with a modern vampire theme from a new start-up called Ohai. After a long conversation with company CEO Susan Wu, a pioneer in the online gaming and virtual goods space, there are a number of reasons I think Ohai has the potential to succeed in the sweet spot between social games and hard-core gamer MMOs, and why the shift to social connection could become gaming's next big thing.

Ease of play
The biggest game platform isn't the Nintendo Wii or the iphone, it's Flash, a browser plug-in installed on more than 99 percent of the world's PCs. An estimated 200 million people already play casual Flash-based games.

And while most MMOs require a huge client install, Ohai CTO and game industry veteran Don Neufeld (Everquest II, PlanetSide), and his development team (Free Realms, Lord of the Rings Online, Star Wars Galaxies, Dungeons and Dragons Online) have re-engineered Flash into an MMO platform that pretty much anyone can play, without having to install additional software or hardware upgrades. As Wu put it, this means Ohai can build "Games for your aunt who plays FarmVille on Facebook and your cousin who can't play World of Warcraft on his school PC."

Deep social network integration
City of Eternals is fully integrated with Facebook and soon Twitter, but that doesn't mean the game is only playable within the social network. Players' Facebook profiles follow them into the vampire world, so whenever you're curious, you can click on a fellow vampire, and check their Facebook profile. This is the first time I've seen this feature in any MMO, and it brings in some new possibilities--making it much easier to socialize (and of course flirt) within the game. Wu told me City of Eternals' gender spread is 50-50 (extremely rare, compared with male-dominated MMOs), so I wouldn't be surprised if it became a major online hotspot for socializing. Especially since the game isn't about geeky elves and orcs, but far more popular vampires--see below.

Subject matter
The Twilight book series has sold more than 85 million copies worldwide; the underworld movie franchise has brought in more than $300 million in theatrical sales; and TV's True Blood and Vampire Diaries both have huge cult followings. Vampires are obviously pervasive throughout popular culture, but there's yet to be a full-fledged vampire MMO.

Still in Alpha stage, Wu told me that players average 12 logins per day in the game, with an average session length of 5 to 6 minutes, fulfilling one of the company's goals of making a "bite-sized MMO."

City of Eternals is Ohai's first of many of what they call "MMOs for everyone." Of course, there's still a lot of unknown variables. The vampire craze may wane too soon, and as the Electronic Arts purchase suggests, the competition is huge. Maybe I'm crazy, but by next year, I think there's a good chance the most popular MMO on the market won't be World of Warcraft, but City of Eternals, or another game that crosses the boundaries between MMO and socialized gaming.

Judge rules for Apple in Psystar case

A judge has ruled in Apple's favor in its copyright-infringement case against Psystar, which has been selling Mac clones running Mac OS X.

U.S. District Court Judge William Alsup on Friday granted Apple's request for a summary judgment, while denying Psystar's counterclaim.

"In sum, Psystar has violated Apple's exclusive reproduction right, distribution right, and right to create derivative works," Alsup wrote in the ruling (PDF), which was posted by legal site Groklaw.net.

Apple filed a suit in July 2008, a few months after pysytar started selling MAC clones. The case revolved around Psystar's contention that it could run Apple's Mac OS X operating system on non-Apple machines. Apple denied this, stating that its Mac OS X end user license agreement allows people to install the OS on Apple computers only.

Both Apple and Psystar had a requested a summary judgment, which is a determination made without trial based on the merits of a case.

Neither Apple nor Psystar could immediately be reached for comment.

One of Psystar's contentions was fair use. The judge rejected this, stating the company "does not even attempt to address the four factors used to determine fair use." Another of Psystar's claims was "first sale" doctrine, which allows someone who buys copyrighted material to sell it. But Alsup said this doctrine applies only to legal copies, not to the "unauthorized copies" that Psystar produced.

The judge also ruled in favor of Apple's claim that Psystar violated the Digital Millennium Copyright Act. "Psystar has violated the DMCA by circumventing Apple's protection barrier and trafficking devices designed for circumvention," Alsup said.

In addition, the judge rejected Psystar's claims that Apple had misused its copyright and that Apple's licensing agreement was unduly restrictive.

Alsup's ruling did not include a permanent injunction against Miami-based Psystar because, he said, Apple has not requested one yet.

There are other claims Apple has made that could still go to trial, including breach of contract, trademark infringement, and trademark dilution. A hearing to determine remedies is set for December 14. The trial has been scheduled to begin in January.

Wednesday, November 11, 2009

Orange sells 30,000 iPhones in U.K. on first day

U.K. wireless carrier Orange just started selling the iPhone, and it is trumpeting first-day sales numbers for the device.
iPhone on Orange
The carrier signed up 30,000 people with a new iPhone contract on Tuesday, its first day selling Apple's smartphone, according to a post on Twitter from a member of Orange's marketing department.
While 30,000 isn't necessarily a lot, compared to the "hundreds of thousands" of iPhones AT&T sold in its first weekend selling the iPhone 3GS in the United States, it's not bad for being the second carrier in a much smaller country, where the iPhone 3GS has been available for four months.
Until Tuesday, wireless provider O2 was the exclusive carrier of the iPhone in the United Kingdom. Orange currently has 16 million mobile customers, compared to O2's 22 million. Incidentally, Orange's experience as the second carrier of the device in a country would seem to make a decent case for Apple releasing the iPhone to more than one carrier in many other countries, including the United States.
The numbers were far more impressive than the iPhone's debut on China Unicom's network last week. China's first crack at selling the iPhone was by most accounts disappointing, with 5,000 units sold over the first four-day period.
Of course, China Unicom is dealing with factors Orange is not. Besides having to sell the iPhone without Wi-Fi connectivity, China has to contend with something U.K. and U.S. carriers largely do not: a vast market for iPhone knockoffs, or gray-market phones.

Google plans first-ever share buyback

For the first time in its history, Google plans to buy back its
own shares, following the completion of the AdMob acquisition.

Google CEO Eric Schmidt told Bloomberg of the plan Tuesday, which of course assumes the deal passes regulatory scrutiny. Google announced plans Monday to buy AdMob--one of the most successful mobile advertising companies--for $750 million in stock, making it the third-largest acquisition in Google's history.
Some had wondered why Google used stock instead of dipping into its cash horde to make the deal, which has the effect of diluting the holdings of other shareholders. However, by snapping up $750 million worth of its own stock, Google can offset the additional shares of stock put on the market for AdMob employees.
Tech Trader Daily spotted a research note from Broadpoint Amtech analyst Benjamin Schachter that said while Google is not likely to make this a regular thing, "it is a welcome first from Google." Some companies buy back shares on a regular or semi-regular basis to boost their stock price.
Google also filed a form with the Securities and Exchange Commission Tuesday noting that in some cases it may pay cash for AdMob shares if it is unable to get 32 AdMob shareholders to declare themselves "accredited investors" and thus eligible for Google stock instead of cash.

Twitter issues mulligan on new 'retweet' feature

It was a controversial new addition: Twitter had just started rolling out a new feature that built "retweets," a user-created way to quote other tweets, into the main Twitter application. But on Wednesday, plagued by errors, Twitter appears to have pulled the feature for further maintenance.
A post on the Twitter status blog late on Wednesday morning reads that it was "working on (a) high number of errors." The Next Web dug up some discussion from Twitter's developer IRC channel and found that "retweet is temporarily unavailable while we deploy a bug fix." There is not yet word on when it will be back.
The feature was so new that some Twitter users, myself included, never had it in the first place. But it promises to significantly change one part of the Twitter experience: with official, integrated retweets, gone is the signature "RT" in front of a quoted tweet. Instead, a retweet button pushes the original tweets into the retweeter's followers' streams of messages. Like so many Facebook redesigns and restructurings, that hasn't gone over so well with existing users. The blog Twitter Watch called integrated retweeting "the worst ever."
"While current users may get used to the feature, it's going to alienate new users," the Twitter Watch blog asserted. "Twitter isn't like Facebook; it can't boast the same network effect that makes Facebook indispensable. So it needs to keep things simple for new users. But now each new user will need to understand why much of their early friend feed will consist of messages they didn't subscribe to."
But there are advantages, too: with built-in retweets, it gets much easier to track exactly how popular or influential a given message or user is.

Mac OS inspired Windows 7

Sometimes you take a wrong turning in life and, Wednesday, a slight concussion led my eyes to fall upon the pages of PCR.

It is a little more intelligent than my normal reading matter, but I am very grateful for its interview with Simon Aldous, Microsoft's partner group manager.

He was quoted, for example, as saying: "One of the things that people say an awful lot about the apple MAC is that the OS is fantastic, that it's very graphical and easy to use."

Perfect harmony?


You're waiting for the punchline, right? You know, the one about how he was kidding.

Wait away because he continued: "What we've tried to do with Windows 7--whether it's traditional format or in a touch format--is create a Mac look and feel in terms of graphics."

I know that such words might cause some entrenched foot soldiers in both of the fanchildren camps to hoot, hiss, sigh and reach for the nearest farming implement.

However, isn't it rather charming to hear someone admit that a competitor's product isn't overly expensive or overly pretentious, but that it has something about it that is good and that real people who buy real products actually appreciate?

Microsoft bans 1 million Xbox Live players

Update (5:50 p.m.): This story has been updated with a statement from Microsoft.

It's oh-so enticing: you find a copy of a brand new game like Call of Duty: Modern Warfare 2 on a pirate site and the temptation to download it is too strong.

Well, that temptation may have cost up to 1 million users of Microsoft's Xbox Live the ability to use that service. According to a report in InformationWeek, Microsoft has banned as many as a million players from Xbox Live for altering their consoles in order to play pirated versions of games.

This week, Activision's new Call of Duty was released, and InformationWeek speculated that because pirated versions of the game appeared on various sharing sites in advance of the release, the game's developer may have exhorted Microsoft to enact the bans.

"Xbox 360 consoles are equipped with digital rights management technologies designed to detect pirated software," InformationWeek wrote, "but some players have successfully 'modded,' or modified, their machines to circumvent DRM protections."

Even if someone has been banned, their Xbox will still play offline games, InformationWeek said. But it's not at all clear if the bans are permanent or if Microsoft will allow those who have been booted from Xbox Live to return at some point down the line.

In a statement Microsoft said its "commitment to combat piracy and support safer and more secure gameplay for the more than 20 million members of the Xbox Live community remains a top priority. All consumers should know that piracy is illegal and modifying their Xbox 360 console violates the Xbox Live terms of use, will void their warranty and result in a ban from Xbox Live. We can assure you that if an Xbox Live member follows the Xbox Live terms of use, purchased a retail copy of Modern Warfare 2 and played the game on an unmodified Xbox 360, no action will be taken."

And on the Xbox support page, Xbox Live Director of Programming Larry Hryb, aka Major Nelson, has addressed some of the circumstances that could lead to a player's being banned.

"Players who find their Gamertags banned from Xbox Live have wound up in that situation due to violations of the Xbox Live Terms of Use," Major nelson reports. "The Xbox Live team monitors players for not just cheating, but also for things like threats, racism, profanity, and just being an all around poor sport and ruining the game for others.

"When a Gamertag comes up as violating our policies for online behavior, the person who owns that Gamertag is punished by being banned from the service. Keep in mind, this isn't just a ban on a particular game. This is a ban on the Xbox Live service as a whole, so you won't be able to go online at all during your ban. Initially, you may be banned for a day, a week, or depending on severity, permanently! Kiss that $50 goodbye."

Wednesday, November 4, 2009

Three types of laptop

For different time periods different things can be called technology like For stone age prehistoric people invention of fire and wheel was technology, for middle age people the horse and donkey carts were technology and for us the next generation cars, planes, ships, mobile phones, computers were technology. The progress in the scientific technology has been beyond explanation. Being able to sit at home and surf through hundreds of channels at one time just by sitting in front of the television, with the help of a remote only is technology, Switching on lights and music system by a simple click of a remote is technology, burning of a stove just by turning the knob to open is technology. In short wherever we look, we are surrounded with technology. May it be college, hospital banks, offices, or even the local grocery store.

The latest and the most in demand technology these days are the Laptops. They not only help you keep in touch with your work at all times but also offer entertainment in different ways. These laptops have opened up many several doors of benefits to a common men as well as businessmen. Most of the colleges and also schools are now having wireless connections so that the connecting online by the students as well as the faculty becomes easy. They can now easily connect to the internet using their laptops. These laptops let people work on the internet from remote areas where there are no phone connections possible or even available. In the modern era, the coffee shops also have the facility of the net connection and this somewhat allows their customers to be online when they enjoy their coffee. This is possible just because of the invention of laptop.

At the present time laptops in homes are easy to install and easy to use. Work can easily be done using the laptop from any room in the house because there are no wires to pull. Laptops can be transformed into work flow enablers. One definitely has to get a laptop connect cards and connect the net with the laptop. One can send and receive what ever data in no time without having any difficulty. These laptops help to transmit very large emails with attachments while you are on the road or traveling. Not only the internet can be surfed but many important and useful files can be shared as well no matter where you are. You can also convert you laptop into a wireless one by checking the method given on various websites.

Nowadays you can find different types of laptops from the market. Some popular types of laptop are Subnote book, Desktop replacement and netbook. A desktop replacement computer can be defined as a personal computer that offers the full capabilities of a desktop computer while remaining portable. Normally these laptops are large in size and have a comparatively limited battery capacity. A subnotebook is a small and very light portable computer with almost all the features of a standard laptop. They are smaller than laptops but larger than handheld computers. Netbooks are small and low cost laptops that are designed for wireless communication and internet access.

Nowadays there are a number of popular brands that are offering different types and sizes of laptops to their customers. For more information on laptops you can use the internet or you can also visit the local computer shops for this purpose.

Functions of iPhone

For different time periods different things can be called technology. For stone age prehistoric people invention of fire and wheel was technology, for middle age people the horse and donkey carts were technology and for us the next generation cars, planes, ships, laptops and computers were technology. The progress in the scientific technology has been beyond explanation. Being able to sit at home and surf through hundreds of channels at one time just by sitting in front of the television, with the help of a remote only is technology, Switching on lights and music system by a simple click of a remote is technology; burning of a stove just by turning the knob to open is technology. In short wherever we look, we are surrounded with technology. May it be schools, banks, offices, or even the local grocery store. Since our childhood we were always told that the solar system comprises of nine planets revolving around the huge ball of fire, the sun .it is technology in the field of astronomy, which has now led us to know that the ninth planet, Pluto, is not actually a planet. It is technology only, which has led man to reach not only moon but also mars.

The latest and the most in demand technology nowadays are the mobile phones. They not only help you keep in touch with the user at all times but offer entertainment as well. The mobile phones these days are a complete entertainment package. They not only let you talk, send messages but also listen to mp3 songs, watch the videos, take digital pictures, use the calendar, the calculator and the alarm clock. Cell phones are a must these days. They are a necessity. The latest technological development in the cell phones is the use of GPRS, which allows you to use internet on your cell phones. You can send emails, chat on messengers or just surf for latest ring tones, wallpapers and themes for your cell phones.

IPhone is another popular and successful device of the resent time. It is a multimedia smartphone that is designed in such a way that it can access the internet. iPhone is designed and marketed by an American multinational corporation Apple Inc. A standard iPhone has multi touch screen with virtual keyboard and buttons and minimal amount of hardware input. Internet services offered by Apple iPhone are web browsing, e-mail and Wi Fi connection. IPhone also includes features such as text messaging, Visual voicemail, camera phone and portable media player. Quad band GSM was the first generation phone hardware, second generation adds UMTS with HSDPA (High speed Downlink Packet Access)

Nowadays there are different types of iPhones available in the market. You can buy standard iPhone as well as iPhone 3G. 3G is the third generation of mobile phone standards and technology, it is based on the ITU (International Telecommunication Union). 3G technologies enable the service providers to offer users wide range of advanced services at the same time achieving great capacity through improved spectral efficiency. Video calls, wide area wireless voice telephony and broadband wireless data are some of the latest services offered by network operators.

If in case you want to have more information about iPhones and 3G technology then you can log on to the internet. You can visit to Apple’s official website or there are also a number of other websites that are offering useful information about different types of iPhones.

Latest technology in science, engineering and computer industry

Knowledge and use of mechanical arts and science is called technology. It actually is a broad term, which encompasses in it the information dealing with how one uses the available tools and crafts to create something somehow controls and becomes a part of his environment. We somehow relate technology with science, engineering and computers which however is not quite correct because technology can be involved in arts, architecture, agriculture, in economical development and wherever we can see involvement of machinery, hardware and utensils becoming a part of systems and techniques of an organization. If you like upto date technology then you'll love the new nokia n97 and also get free software to unlock iphone3g

For different time periods different things can be called technology. For stone age prehistoric people invention of fire and wheel was technology, for middle age people the horse and donkey carts were technology and for us the next generation cars, planes, ships and other vehicles were technology. The progress in the scientific technology has been beyond explanation. Being able to sit at home and surf through hundreds of channels at one time just by sitting in front of the television, with the help of a remote only is technology, Switching on lights and music system by a simple click of a remote is technology; burning of a stove just by turning the knob to open is technology. In short wherever we look, we are surrounded with technology. May it be schools, banks, offices, or even the local grocery store. Since our childhood we were always told that the solar system comprises of nine planets revolving around the huge ball of fire, the sun .it is technology in the field of astronomy, which has now led us to know that the ninth planet, Pluto, is not actually a planet. It is technology only, which has led man to reach not only moon but also mars. Using a computer without antivirus software can be dangerous.

The latest and the most in demand technology these days are the mobile phones. They not only help you keep in touch with the user at all times but offer entertainment as well. The mobile phones these days are a complete entertainment package. They not only let you talk, send messages but also listen to mp3 songs, watch the videos, take digital pictures, use the calendar, the calculator and the alarm clock. Cell phones are a must these days. They are a necessity. The latest technological development in the cell phones is the use of GPRS, which allows you to use internet on your cell phones. You can send emails, chat on messengers or just surf for latest ring tones, wallpapers and themes for your cell phones.

ArcSight adds unstructured log analysis with Logger 4

Event management vendor ArcSight will soon start selling a new version of its product, designed to mine unstructured computer logfiles for signs of hacking or illegal activity.

With the company's new ArcSight Logger 4 appliance, users can now search through so-called unstructured data, such as instant messaging or e-mail message log records. Logger is already widely used to search through the kind of structured data stored in things like databases.

Logfile analysis is increasingly seen as a critical tool to identify security threats, said Rick Caccia, vice president of product marketing with ArcSight. "With these increasing security threats and log management being seen as a way to handle them, we thought the time was right to do integrated search of both types of information," he said.

Logger is a useful add-on to ArcSight's other product, called ESM, which monitors events on the network in real time, said Jon Oltsik, an analyst with Enterprise Strategy Group. "Rather than an alerting system just finding something and then alerting you, you may see suspicious activity over time and want to piece that together," he said. "Now with this analytical capability, it's kind of a total picture."


R.U.S.E. AND WINDOWS 7 MULTITOUCH DECEPTION IN MEDIAI Like It (8) | 26.10.09

Remember a few months ago when you first heard about R.U.S.E.? We chose to reveal the game with this trailer. And since then we gathered crowds at every major industry events with some tremendous multitouch tables to demo our innovative and intuitive interface, entirely built around the zoom capacity and the aggregation of information.

This was just the beginning as today R.U.S.E. makes another major technological breakthrough with what we feel is going to be the future of gaming. We are absolutely thrilled to announce that R.U.S.E. will be one of the very first games to fully exploit the new multitouch capabilities of Windows 7!

For the occasion, we would like to share a few words from John Parkes, Ubisoft EMEA Marketing Director: “Making images interactive is at the core of the video game industry, and over the last few years we have been striving to make this interactivity as intuitive and direct as possible. Today, thanks to Windows 7 and its full multitouch support, the barrier between the player and the image has been removed: they become one”.

For a preview of what your experience will be at home in Q1 2010, you can watch our new trailer.